Video transcript:

Hello and welcome to the Faction Champions guide from learn2playwow.com

This encounter is made to simulate arena or battleground pvp play. This means that crowd control, focus fire and mass dispel are of great importance. The composition of the enemy NPCs may vary but you will always seem to be facing 3 healers and 7 dps.

The 1st minute can determine the outcome of the entire battle. What is really important here is that you are able to quickly take down one of the enemies while as many of your own survive. Once the 1st npc dies the fight becomes a lot easier.

We began the fight by focusing dps on one of their healers, in this case the paladin. He got double death griped in order to be pulled away from the rest of his group. CC’ers took care of their assigned targets and we all used our cooldowns and bursted down the paladin.

While the raid dpsed the paladin we needed to make sure the other 2 healers are taken care of. And who better to take care of a healer than a rogue? Our two rogues interrupted the shaman and the resto druid. With the resto druid also being banished in the beginning. When interrupted the npc healers don’t get spell locked, not even for 2 seconds. Thus even a rogue can have a hard time countering every spell.

Obviously rogues should focus on kick, gouge, stun rather than on dps. They should also use mind numbing and wound poison. If you keep the rogues stunlocking then you need some other class with -50% heal effect on your main attack target.

That means warriors with mortal strike or hunters with aimed shot. Once the paladin was dead the fight was halfway won. We just targeted and brought down the shaman. However, because we started the fight by targeting healers we ended up with a lot of enemy dps roaming free and by the time we finished with the shaman many of our members were also dead.

This didn’t prevent us from completing the encounter but it is important to note that most of the CCs we had on the enemy dps become pretty much useless because of diminishing returns and the mass dispel from enemy priest. The enemy priest should be a priority for CC.

After the shaman was down, instead of going for the 3rd healer, we just left the interrupters do their job and we switched our attacks to the enemy dps. We took them down one by one in a long battle.

On one of our another kills we decided to just take down the healers one by one. This time there was a discipline priest instead of a resto druid. Again, our 1st target got double death gripped in order to separate it from the rest of the enemy group. We then used all our cooldowns to bring it down fast. The other 2 healers had rogues on them. The enemy dps got CC-ed as much as possible.

On a couple of our attempts we tried, in the beginning of the battle, to focus fire on a dps instead of a healer and to CC the healers. However CCing so many is fairly difficult. You have to find your target within the enemies, CC it, and then switch back to the main dps target. Loose too much time with that and you have not enough dps to get down the main enemy target.

To make the targeting and the CC process a it a bit easier you can try setting focus on your CC target and then you can just assist another dps to switch back to main target. You can also try having teams of 2 players alternating CCs on one enemy and thus bypassing diminishing returns.

It is useful to counter he enemy CCs with mass dispel and tremor totem .

It is important to know that the npc’s don’t respond to aggro and they just randomly target and focus on a player.

However this doesn’t mean tanks are useless here. On the contrary, the npcs can be tounted, and , at least for the duration of the taunt they are not attacking dps. Thus our tanks tounted free targets until their targets became tount immune. After that they swiched to a new target.

This has been a guide from learn2playwow.com. Thanks for watching.

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